alice liddell. Ω (
irrationally) wrote2020-02-27 03:55 pm
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application;

Player Information
Name: Jelle
Age: 27
Contact details:
Other characters: Madoka Kaname, Inigo
Character Information
Name: Alice Liddell
Canon: American Mcgee's Alice
Canon Point: After the second game's ending.
OU/AU/CRAU/OC: OU
Age: 19
World Information: The "real" world and Wonderland.
Personal History: here.
Personality: There's one thing that must be first and foremost said about Alice, and that is that she is very much mentally ill. She has spent several years stuck in an asylum after her house (and the rest of her family still in it) burned down. The incident in which her family died and her years in the asylum combined were enough to take a huge toll on the little girl's mind. Of course, Alice has always been somewhat prone to wandering off into her own world; anyone who has read the Alice in Wonderland and Beyond the Lookin Glass books can attest to this. But the incident and the asylum only made this habit worse. She suffers from constant delusions in her own world, up to a point where right before the third chapter of the second game starts her reality and Wonderland start blurring together. Mushrooms grow on the streets, the skies turn red and a big fantastical train runs across the sky in the middle of a city, Wonderland is slowly seeping into the real world for her. (Her delusions should be controllable (or at least more controllable) from the canon point I'm taking her from though, since she has solved most of her problems by then, although they may still occassionally occur.) The corruption of Wonderland from a more or less happy and surprising place into a dark and grim place in the games symbolizes what happened to Alice. (Certain parts of the game even directly mirror some things in her real life, like the asylum and Tweedledee and Tweedledum (based on actual helpers who bullied her in the asylum) in the first game.) Because of everything she was corrupted as well, growing up from a young, innocent and curious girl into something else, a broken young woman.
Along with this change Alice's attitude has changed as well. She is the kind of person who always speaks her mind, even if her thoughts might be more than just a bit rude. Because of this she can often come off as insensitive, or just downright rude - even the Cheshire Cat remarks in the very beginning of the first game that Alice has 'picked up a bit of an attitude'. She's very to the point in her conversations and dislikes having long detours during said conversations. Alice is used to people speaking vaguely or in riddles (since most Wonderland inhabitants seem to be fond of doing that) but she still doesn't tolerate it, instead forcing her own question or point across to them and trying to have them answer. She's often very snarky or sarcastic during her conversations; at least Alice seems to have kept her wits even throughout her insanity. It's demonstrated by pieces of game conversations like these:
TURTLE: And I'm not ungrateful... You're an honorary reptile!
ALICE: Lucky me...
JABBERWOCK: You've kept me waiting, Alice. Have you never heard that punctuality's a virtue?
ALICE: You and my dentist's assistant have much in common.
Because she speaks her mind a lot, it's easy to guess her opinion about people. She doesn't speak positively about people unless she really does like them or consider them a friend. Even the Caterpillar, who helps her out pretty often, is somewhat trashtalked by her. ('I remember him well. Thin-skinned. Ill-tempered. Smokes too much. Disagreeable smell. Why do I need him?') You really have to earn respect with Alice before she will give you that respect in her conversations with you. She also doesn't particularly seem to like relying on other people a lot or having to follow someone else's lead from up high - she complains about the unseen oracle in the cave of oracles when it tells her what she has to do to defeat the Red Queen. ('Obscure allusions to chess are fine, but it troubles me that anonymous oracles know more of my business than I do.' And then, later on: 'It talks like I'm on holiday, Cat. Wandering about, having a bit of fun. The oracle's an idiot.')
Alice is a very determined person. Once she has a goal or an idea in mind, it's hard to convince her to give up on it or change her mind - she will carry it out until the very end, one way or another. Then again, Alice is the kind of person who doesn't give up easily in general. She doesn't have much of a reason to give up usually - she's pretty much fearless, especially at first impression. She faces hideous monsters with little to no fear ever passing her face. She keeps her calm in the most dangerous of fights. When someone tells her that she shouldn't face the Red Queen or her minions since they're too powerful, she just replies with 'I'm not afraid of her, or her creatures. Never was, really. You should stand up to them.' And the sentiment is genuine; she really doesn't fear the monsters. She doesn't even fear death, as she admits to the Caterpillar that she isn't afraid to die. In fact, she has even welcomed death at times (possibly since she would rather die than live on without her family in the asylum). Hatter, however, reveals that it's not completely true, there are things Alice does fear; like the confrontation with her past (the incident with her house burning down and the memories of the asylum) or the loss of the people she cares for.
ALICE: I fear nothing.
HATTER: False. You fear much... a return trip to the asylum, for example... the memories that drove you there... more years in, shall we say, supervised hospitalization... ah yes, you fear much.
Alice is a violent person as shown by her fighting style, in which she mercilessly takes on monsters with her weapons - some are even decapicated, stomped on by her in giant form or slaughtered in other gruesome ways. But she isn't unnecessarily cruel or a psychopath: she only becomes violent when someone has true enraged her or they deserve it. When Tweedledee and Tweedledum taunt her about her past in the asylum in the first game, she becomes enraged and slaughters them. The same happens to Bumby in the second game, as she shoves him under a train without remorse for everything he has done to her and her family (and the other children). One could say she practically lives off one of the quotes the Cheshire Cat gives us in the game - 'Confront what frightens or offends you. Reckless or insulting talk should never go unchallenged.' Alice does tend to somewhat go over the top at times, for example when the Cheshire Cat tells her to give a book a tap and she instead shoves the entire book off a platform so it falls all the way to the ground. ('You call that a tap? Fortunate I didn't suggest force. You might have pulverized it.') Alice is, as her very direct and speaking-her-mind attitude implies, not a very subtle person. And it shows in her fighting style as well.
All of that being said, Alice might be cynical, rude and violent, but she is not uncaring. She seems to be at least somewhat friendly towards the people she genuinely likes and cares for them a lot, like the Cheshire Cat and the White Rabbit. She's sometimes a little bit teasing in her friendliness though. (To the Cheshire Cat: 'And if not, there may be more than one way to skin a cat, if you'll pardon the expression.') She also seems sympathic to some other people she doesn't know as well, like the insane children in the Dollhouse part of the second game. Perhaps this is because they have suffered similar fates to her and she can understand their suffering. There's an unused line for Alice in the first game file: 'Curiosity can kill I suppose; but apathy is lethal.' She isn't unfeeling, when she's confronted with the insane children's suffering she can't help but feel sorry for them. She isn't always particularly friendly about her helping though; when she approaches the Mock Turtle in the first game while he's crying she at first tells him to 'stop that wailing, won't you?'
But as much as she tries to put up this strong and usually uncaring front, Alice is pretty fragile past all of that. She's just a girl even throughout the insanity and attitude, after all. She's struck with plenty of fears and worries. She particularly worries that she might have been the cause of her family's death due to her accidentally starting the fire. (She knows who actually did it though during the canon point I'm taking her from.) Alice is struck with survivor's guilt, especially since she wasn't able to help out her family while they burned to death - she was the only one who came out of the burning house. Whenever she's confronted by these facts and fears in the game (for example the Red Queen and the Jabberwock who tell her about it) she completely breaks down sobbing for a few moments. She actually has plenty of insecurities and worries, only admitting them to close friends (right before the Gryphon dies, she tells him 'I'm not sure I know how to lead' in a moment of weakness and loss). She cries and breaks down over her friends' deaths as well. Loss is something she fears as well, particularly the loss of the people she loves. She loses plenty of allies to death in the first game, and every single time it takes its toll on her as she's shown sobbing each time. In particular after the White Rabbit's death she admits her fear as she speaks.
ALICE: Everyone I love dies violently... unnaturally. I'm cursed. Why go on? I'll just hurt others...
In the end Alice is just a young woman trying to cope with extremely fragile mental health, constantly having to wage war against her own mind and those seeking to manipulate it while trying to keep up a strong front.
Key themes: Insanity, struggle against injustice, coping with loss.
Main Motivation: Avenging her family's deaths and taking back control over her own mind.
Skills: Alice has about average strength for a girl her age and size, but she seems fairly apt at using the weapons she's given in the series. Without weapons it would be fairly easy to beat her tough, especially by someone bigger or stronger than her. The weapons she uses (she seems to always carry them with her in hammerspace and can just pull them out randomly) are:
→ The Vorpal Blade: her trademark weapon, it looks like a kitchen knife and practically functions like one. It's mostly usable for close one-on-one combat, and while it's not super strong it's fairly quick.
→ The Pepper Grinder: a pepper grinder that shoots pepper. Apparently letal pepper, as it's able to damage enemies. It's not a very strong weapon, but it can at least be used as a ranged attack. It can only be used for a few moments at a time since it needs to reload after that.
→ The Hobby Horse: a.. well, hobby horse-shaped weapon, which she can use to smash enemies with. It's a very, very slow weapon and can only be used on one enemy at a time for obvious reasons, but it's the most powerful weapon out of her collection. Random fact: sometimes it's neighs when it's used.
→ The Teapot Cannon: another weapon, this time shaped like a teapot. It's capable of shooting boiling hot tea at enemies over longer distances, capable of hurting big groups at one time. It needs to be charged for a few moments though, leaving Alice open to attacks.
→ Umbrella: an umbrella Alice can pull out to block attacks with; it can also deflect enemies' ranged attacks, but only weak ones as stronger ones will easily break through it. She can't attack while using the umbrella, though.
In the game Alice has a few other abilities.
→ Alice can dodge attacks by turning into a group of butterflies moving in a different direction (away from the attack) for only a few seconds before she turns back to her regular self.
→ Alice can slowly float down for a few moments after she jumps, so she can float slowly towards a platform rather than just instantly falling down.
→ Alice has had a Drink Me potion in the game ( - rather, she has practically bathed in it - ), allowing her to shrink at will. She can't fight while shrinked though (since she's just that tiny) and can't walk around very fast either, making it easy for other things to catch up with her. She can enter small areas while in this form though.
Item: A very old and worn stuffed rabbit plushie.
Sample: Here and here.
Notes: i'm sorry this is so late katy i love you